I’ve been working as a game artist for some years and had the opportunity to work in a wide range of art styles. I am always striving for the next challenge, and I firmly believe that the key to success is self-growth and adaptability.
Create visually appealing characters, environment and props fitting the game art style and narrative.
Use 3D to speed up the concepting process and create a more accurate sense of space.
Test new technologies such as AI to speed up the concepting process.
Paint over in-game environments and characters to help iterate and clarify designs.
Produce high quality designs while respecting the technical constraints and limitations of the game.
Make sure the visual solutions respect the established art style.
Create logos and icons to help UI team as well as create believable in-game graphic design content.
Produce numerous sketches and iterations to explore a given subject or solution.
Follow and adapt to different art styles, including pixel art.
Establish a consistent and coherent art style on an ongoing project.
Design characters, environments and props using an iterative process.
Hand-draw hundreds of pixel art animations with respect to the animation principles.
Research ways of improving the art production pipeline.
Integration of art assets in Unity.
Incorporate VFXs and shaders into the creative process while paying attention to the technical limitations.